5/30/2023 0 Comments Weird west game release date![]() At one point, I spent a long time trying to stack barrels and jump over a gate, only to realize I could’ve just shot the switch to open it from the other side.Įach of the journeys feels rewarding, because they each encourage their own approach. And I could absolutely overcome terrible odds by summoning a tornado and lighting it on fire. Yes, those cracked rocks can be broken open with dynamite, or TNT barrels. Helping someone out might get me some key information, or I could just as easily steal it, or learn it through a note somewhere, or find it organically. Often I would feel like I was getting away with something, only to later feel like it was just another option laid out by Wolfeye for me to progress. Weird West has many strengths, but it excels in those moments where narrative and gameplay overlap. My method for making it in the Weird West was completely up-ended, and I loved it. ![]() My means of getting resources and surviving had to shift, and fast. ![]() My closest companion was a fellow monster. Sheriffs warned me that I’d be ran out of town if they saw me walking around in daylight. Stores didn’t want me darkening their doorstep. With no memory of who I was before, I was now a monster made of man and pig flesh. A monster I had only heard about in missives and loading screen legends. I even reloaded later, just to shake things up and see what changed more on that in a moment.īecause when I started the second journey, I was a pigman. A post-conclusion screen showed me all the choices I made, with bullet points that indicated I could’ve taken it a few different ways. I made a living, hunted down a few criminals, and eventually managed to finish my quest. Her quests led me through the basics of living in the Weird West: the saloon, the gun store, the stables, and the bounty board, to name a few. Yes, man-eating monsters are involved, but the bounty hunter relies on conventional tools of the trade. ![]() The first, about a retired bounty hunter seeking vengeance, is odd but straightforward. These tales are framed through five journeys, as the player is led through five different people getting by in the West. The bizarre world of the west manages to not feel like it’s strange for strangeness’ sake, but it’s telling a story about average people trying to make their way through an uncaring, even hostile world-the ugliness, and also the importance of our own empathy and care, even when the world doesn’t naturally reciprocate it. Overlapping oddities with familiar western paraphernalia is a major appeal, and thankfully, it’s not just skin deep. A Spanish mission is occupied by werewolves. Long-forgotten specters roam the land, haunting homesteads. Cowboys and bounty hunters clash with sirens and pigmen. The setting of Weird West is going to be the main draw because it is, simply, the weird west. Its isometric viewpoint and overworld travel map reminded me right away of the first two Fallout games. Rather than a 3D first-person approach, Weird West looks further back. Weird West is an immersive sim from Wolfeye Studios, and the debut project from a studio founded by former Arkane developers. Weird West ( PC , PS4, Xbox, via Game Pass) Weird West is an immersive sim, and it aims to immerse players deep into its wonderfully weird world. Witches meet you at the crossroads, offering moral quandaries and games in exchange for power. ![]() Hints of something greater begin to emerge, as characters talk to your avatar with an alarming familiarity. Then there’s ghouls, ghosts, and ravenous hordes. Shootouts will have bullets whizzing overhead and slow-motion dives, with revolvers and rifles sending rounds blazing across the screen. It starts out with familiar western tales, of bounty hunters and lawless desperados. ![]()
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